GAME WORLDS · SCENES · EVENTS

Every world
has a sound.

From a calm menu to a tense battle. Describe the world, the player's action and the emotion to shape your game's musical character.

Choose a use case

Use case → settings → brief → create

01 / YOUR USE CASE

Where shall we start?

Choose a scenario to see a matching example brief.

EXAMPLE BRIEF

Main menu theme for a cosy adventure game: soft synthesizers, a sense of discovery, gentle development and no vocals.

This is an example brief, not an audio preview. You can edit it in the next step.

Use this brief
02 / SHAPE YOUR BRIEF

Details shape the sound

Describe the world

Genre, era, surroundings and visual style help shape the sound.

Name the action

Waiting, exploring, fighting and winning need different musical energy.

Describe the progression

A build-up, calm background or repetition? After generation, check the loop seam in the game.

Before you begin

What should I prepare?

Choose a use case, describe the sound and note any constraints. Start with an example brief and edit it in the wizard.

Can I use the result commercially?

Check your plan and the rights attached to the track before publishing or using it in a venue. See pricing and your account documents.

Is the result ready to use immediately?

Audition it in your project. Check duration, level, start and finish, and the loop seam if relevant. Use an audio editor for final adjustments when needed.

Plans & terms